Practical Guide to Wild Shape We try and run pathfinder 2e games, as well as pathfinder 1e, call of cthulhu. (Strength modifier + power attack bonus)numberofhandsmodifier + magic weapon bonus weapon base damage: something like 2d6, 1d8. This can be a fun power that allows players to flex their creativity, but also somewhat overwhelming because none of those animal stats are in the Player. This feature, known as Wild Shape, puts the entire animal kingdom at the druids fingertips. When a shapechanger or a creature in an alternate form (such as a druid using wild shape) is struck by the weapon, it must make a successful DC 15 Will save or return to its natural form. Many weapons can do some or all of these types of damage depending on how theyre wielded. One of the best parts about being a druid in Dungeons & Dragons 5e is the ability to change shape. When doing so, it alters the beast form to look like a displacer beast hybrid. For example, maybe a cloak of displacement that the druid can choose to gain the benefits from even in wild shape. Abilities in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments, buff characters or just protect you. The weapon deals an extra 2d6 points of damage against any creature with the shapechanger subtype. You could give him a magic item that is designed to work while wild shaped. Class Features are generally passive benefits that characters gain based on their Class but can also sometimes be active Skills that you can use in combat. Wild Shape (Wolf) is one of many Class Features available in Pathfinder: Wrath of the Righteous. Select one of these weapons while in your new form, your natural attacks deal the same damage type as that weapon. Benefit: When you use your wild shape ability, any melee weapons you are wielding and proficient with meld into your new form. At 12th level, a Druid can use wild shape to change into a huge elemental.įor the Feyspeaker archetype, all level prerequisites are increased by 2. Your melee weapons meld into your animal form. At 10th level, a Druid can use wild shape to change into a Smilodon, a shambling mound, or a large elemental. ![]() A druid can use this ability an additional time per day at 6th level and every. Changing form is a standard action and doesnt provoke an attack of opportunity. The effect lasts for 1 hour per druid level, or until she changes back. At 8th level, a Druid can use wild shape to change into a Bear or a medium elemental. Wild Shape (Bear) At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.Īt 6th level, a Druid can use wild shape to change into a leopard or a small elemental. The effect lasts for 1 hour per Druid level, or until he changes back.Ĭhanging form is a standard action and doesn't provoke an attack of opportunity. rather lovely disgusting results indeed).At 4th level, a Druid gains the ability to turn himself into a Wolf and back again once per day. Greater Weapon of the Chosen, Planar Wild Shape, Powerful Shape, Skalds Vigor and Greater Skalds Vigor, Discordant Voice, Stalwart and Improved Stalwart, Quick Channel. On the upside, a SS CAN use his Arcane Pool to increase the crit damage multiplier when scoring crits (as well as maximize weapon damage which can lead to. Think Lethal Rage Barbarians can autoconfirm too at level 16? Certain buffs also cause auto-confirmations VS certain enemies (Crusaders Edge VS Outsiders, Bless Weapon vs Undead). Once wildshape is complete the animal form enters a Rage. Prior to an attuned druid using wildshape ability one of the claws activate and are destroyed in the process. So a weapon that naturally only threats crits on 20, with Keen will threat on 19-20.Īnd it doesn't stack with Improved Critical feats.Īlso level 20 SS isn't the only one able to autoconfirm crit threats (but he gets Int bonus to confirm much earlier, which is more practical). When this necklace is found it holds 1d4+1 claws. Also Keen doesn't necessarily improve the threat range by 3, it simply doubles the range. You can can also find such permanently Keen enchanted weapons out in the wild (mostly simple +1s though). ![]() Yes, a SS can Enchant his weapon with Keen starting at level 5.
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